If you've ever tried to work with Direct2D from scratch, you may have found the boilerplate code overwhelming. With Direct2D Succinctly by Chris Rose, you have a straightforward, step-by-step guide to rendering graphics with Direct2D. After starting a simple Hello, World! template application in Visual Studio, you'll gradually add to it until you have a complete charting system that features multiple pages, zooming functionality, and printing support. The final chapters of the book are devoted to Direct3D. Though Direct3D is capable of rendering 3-D graphics, it can render 2-D graphics much faster than Direct2D.
Direct2D (XAML) Template
Debugging with a WinRT Device
Beginning a Graph Rendering App
Graph Backgrounds
2-D Data Plots
Infinite Lines and the Axes
Displaying FPS (Frames per Second)
Line Charts
Navigating between Multiple XAML Pages
Printing Direct2D
Margins
Zooming
Hit Testing or Picking
Direct2D Geometry
Rendering Pipeline
Starting a Direct3D Project
Rendering a Triangle with Direct3D
Rendering a Height Map
Projection Options
978-1-64200-073-3
July 7, 2014
166
Looking for something specific? Try our title or author search.